Tank Ruler in battlefield where all offensive power, phylactic power, and mobile power become complete. It is possible to use it to move the hardening front and to defend the critical site. It is an attendant unlike the light tank that comes to grow slowly on the way until the end, and the unit indebted to the very last possible moment. It chiefly takes an active part in a lot of Europe in plains that is. |  | Organization | Personal | [Yosoo] | Antiaircraft | Defense | Speed | Goods | Vulnerability | Recommendation | IC | Humanity | Term of works | 3000 | A | A | D | A | A | C | 20% | S | 9.00 | 2.33 | 190 | | City | Landing | Cross a river | Marshland | Jungle | Forest | Forest | Mountain | Hill | Fortress | Attack | -40% | -60% | -5% | -40% | -40% | -30% | -10% | -30% | -10% | 0 | Defense | -10% | ---- | ---- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | The march | 0 | 0 | 0 | -80% | -40% | -40% | -10% | -40% | -10% | 0 | Recommendation organization The tank is an incision post that the offensive power is high and the speed is early. I want to make it to the organization that doesn't kill the speed and doesn't kill the offensive power. Only being possible to enlarge it more than the light tank wants to put up the engineer to the geographical features penalty. Risk to which the cost assumes operation high unlike the light tank is slow and I want to combine the combination in the light tank with the infantryman of making to the car with the mechanization infantryman in the tank. Remarks | Various arm 36% | Various arm 37% | Various arm 59% | | | Organization 1 | Tank | Tank | Tank | | | Organization 2 | Tank | Tank | Mechanization infantryman | | | Organization 3 | Mechanization infantryman | Tank | Engineer | | | Organization 4 | | Engineer | | | | Organization 5 | | | | | | | | |